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WAX: Changing Interactions in eSports

WAX (Worldwide Asset eXchange) is solving a simple issue in interaction by having a monumental effect on the eSports industry. WAX will add a new layer of interaction between players and viewers, completely changing the way that both groups interact with in-game virtual goods during streaming events.

In fact, the WAX Platform will allow millions of traders to create their own virtual stores on one decentralized platform. The WAX Platform unites everyone and provides instant payments, security, and trust services that will bring millions of new participants into a growing ecosystem.

For the eSports industry, this means that pro gamers will have another avenue of interaction with their fans, while viewers will be able to purchase the exact items they see in a stream without ever navigating away. This small change in interaction will have a significant effect on the industry’s economics, communication and viewership experience.

As an update on its quarterly token circulation for the end of Q2 2018, WAX Token supply has increased to a total of 828,063,006 tokens due to the end of a lock-up period for certain contributors and advisors that ended in June 2018. This is in accordance with the WAX white paper and its Q1 circulation update.

The tokens have been, and will continue to be, distributed in a manner consistent with the token usage guidelines in WAX’s technical white paper.

The total WAX supply is 1.85 billion, and the remaining ~ 1 billion WAX Tokens will be used over a number of years for development of the market.

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